Galactic Infamy is a competitive, sci-fi themed board game in which players take on the roles of bounty hunters in search of the galaxy's most notorious crime lord.
Fight and capture bounties, then turn them in for rewards of Credits and Infamy. Purchase better equipment and skills to take on more difficult bounties and defend yourself from other players.
The first player to turn in any Crime Lord triggers the end of the game and the bounty hunter with the most Infamy wins!
FEATURES
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2 - 6 Players
2 players is a race to the finish.
3 - 4 players is a battle of dice and wits.
5 - 6 players is a chaotic war of attrition. -
20 Minutes Per Player
2 players = about 40 minutes
3 - 4 players = 1 to 1.5 hours
5 - 6 players = 1.5 to 2+ hours -
Easy Setup
With a modular component design, setup is quick and easy as players select their character, home planet and cards while assembling the galaxy map.
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Dice Battles
Combine dice results with core attributes.
Compare each of 3 totals to your opponent’s.
Lead in 2 of 3 attribute totals to win the battle. -
Luck Mitigation
Action Cards change the rules of the game.
Boost Cards temporarily increase attributes.
Skill Cards permanently improve characters. -
Advanced Options
Flip the home planet tiles to reveal planetary effects unique to that planet which change the outcome of actions while on that planet.
HOW TO PLAY
On each of your turns, roll 2d6 movement dice to determine your maximum movement then choose where to land and resolve the space.
Collect Action Cards for exciting ways to modify game mechanics and purchase Boost Cards to temporarily increase your Attribute scores.
Purchase Life Points to recover health or Equipment or Skill Cards to improve your character’s proficiencies.
Head to the Back Alley to challenge a Bounty Card. There are four ranks of Bounty Cards - Thug, Enforcer, Lieutenant and Crime Lord.
Travel the galaxy!
Declare the rank of Bounty Card you want to challenge. Each rank requires you to risk an increasing amount of Infamy to challenge them.
Roll your three Attribute Dice then add each result to the appropriate Attribute - Combat, Intellect and Defense. Other players will roll for the Bounty Card.
Players then get one chance to “Party Crash” your battle in order to try to manipulate the outcome.
Lastly, you play Action and Boost Cards to improve your results and outmatch the Bounty Card’s in 2 of 3 Attributes to win the battle.
Battle a Bounty Card!
Lock up the Bounty Card in your Holding Cell and confiscate its Equipment Cards.
Equip any confiscated Equipment Cards that your Class Card has proficiency for and put the remainder in your Storage Locker.
Plan your route to the Space Dock of the Bounty Card’s Home Planet to turn in rewards.
Defend yourself from players who want to steal your Bounty Card or stored Equipment Cards.
Capture the Bounty!
Make your way to the Space Dock of the Bounty Card’s Home Planet to turn it in for rewards of Credits and Infamy.
Use Credits to purchase upgrades and Infamy to challenge Bounty Cards.
Turn in a Crime Lord for rewards and the game ends. The player with the most Infamy wins the game!
Collect Your Rewards!
COMPONENTS
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Game Box
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Triton Planet Ring
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( 6 ) Planet Rings
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( 7 ) Planet Tiles
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( 6 ) Card Placards
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( 20 ) 6-sided Dice
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( 16 ) Class Cards
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( 7 ) Character Cards
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( 7 ) Player Tokens
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( 6 ) Token Stands
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( 6 ) Life Point Trackers
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( 42 ) Bounty Cards
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( 36 ) Equipment Cards
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( 18 ) Skill Cards
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( 55 ) Action Cards
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( 1 ) Action Card Tray
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( 48 ) Boost Cards
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( 1 ) Boost Card Tray
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( 54 ) Credit Tokens
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( 54 ) Infamy Tokens
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( 18 ) Hypergate Tokens
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( 6 ) Attribute Trackers
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Jumbo Attribute Tracker
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( 6 ) Dry Erase Markers
RATINGS
In addition to our regular private play tests, we have played with over 220 unique individuals at various game stores and conventions. Here’s how they rated the game so far!
89%
Overall Rating
89%
Action Cards
89%
Artwork
93%
Combat Resolution
90%
Game Balance
83%
Game Length
87%
Rules
COMMENTS
HALL OF INFAMY
ABOUT US
2simpletons is an independent tabletop game development company. Our mission is to create board, card and dice games that are fun and challenging for casual and experienced gamers alike. We hope to release our first game, Galactic Infamy, soon.
2simpletons is Frank Lontz and James Gatzmer. Frank and James met in high school where thry shared their passion for comic books, movies, tabletop games and other pop-culture. A couple of decades later and they've finally put their heads together to make games!
Frank Lontz
Concept Design and Development
James Gatzmer
Graphic Design and Development